Introduction to Timeline and Cinemachine in Unity Part 2

In yesterday’s article, we covered how Timeline and Cinemachine can be used to make cutscenes for your game. …


Introduction to Timeline and Cinemachine in Unity

Expertly crafted cutscenes in video games can add a lot of depth to the story line and draw in the player even more. These cutscenes are also great for having characters perform specific actions that can bridge gameplay from one environment to the…


You can write scripts and crate game art all you want, but at the end of the day, you’ll need to compile and test your game.

Unity has unparalleled platform support. This means that you can develop the game once and deploy it on one of many different platforms.

In…


WebGL … Getting you game online. This is what it is all about!

In my last article, I discussed how to compile your game into a playable build. …


Adding in laser fire sound effects, explosion sound effects, and more!

Getting Unity to play a sound clip on demand is a little more involved than adding in the background music was. …


Make sure you have your sound turned up for this article…

Good games have several things in common; they have great game play that feels effortless and fun, they have graphics that help draw you in, and they have sound added (background music, ambient sounds, and sound effects) to increase…


It’s like an Instagram filter for your game!

The post-processing stack comes with a collection of effects and image filters you can apply to your game to improve the visuals. It is not installed by default but it is very easy to find.

Open the Package Manager, select Packages: Unity…


“HEY! That’s going to leave a bruise!” — Displaying animated damage to the player to indicate just how bad things actually are.

The game is progressing well. …


It’s about time…

Animating the enemy explosion is the easy part. Getting it to play at the right time takes a little more planning. Let’s sketch out the steps:

  • Create the animation and attach it to the enemy game object.
  • Trigger the animation to only play when the enemy gets…


Every game needs a menu screen, right?

While I cannot speak for every video game or application in existence, I can say that this game does need a main menu screen. …

Mike Hatfield (Mr Mike On a Bike)

Math and science teacher / self-taught programmer and Unity game developer working hard to get into the game development industry fulltime.

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